目的 评估沉浸式虚拟现实(IVR)干预孤独谱系障碍(ASD)儿童青少年适应性能力的可行性、可接受性、安全性及有效性。方法 2023年9月-2024年8月招募33例8~16岁ASD受试者,参与为期平均8周,每周1次,每次1h的IVR干预。通过问卷、访谈、任务完成时间进行评估。结果 28例(84.8%)ASD受试者完成了干预。可接受性方面,100%的受试者及其监护人对干预的设置满意并对内容感兴趣;临场感量表(IPQ)结果显示,首次干预后的总分处于可接受范围内(0.41±0.85),但末次干预后总分显著下降至0.26±0.98,差异有统计学意义(t=2.150,P=0.041)。安全性方面,受试者和监护人报告的不适症状比例分别为39.4%和33.3%,主要表现为头晕;首次干预后模拟器眩晕问卷(SSQ)总分处于可接受范围内(19.77±12.07),末次干预后总分为17.36±13.11,差异无统计学意义(t=1.060,P=0.298)。有效性方面,自制日常生活技能问卷总分显著提升(t=3.788, P=0.001),各场景下IVR任务的完成时间显著降低(P<0.001)。结论 该IVR系统对ASD儿童青少年安全、可行、有效,未来研究应设置对照、扩大受试者范围、引入更多客观评估,并优化系统以减轻干预过程中产生的晕动症,提升其可用性。
Abstract
Objective To evaluate the feasibility, acceptability, safety, and effectiveness of immersive virtual reality (IVR) interventions in improving adaptive skills in children and adolescents with autism spectrum disorder (ASD). Methods From September 2023 to August 2024, 33 ASD participants aged 8 - 16 years were recruited to undergo an IVR intervention lasting an average of 8 weeks, with one session per week and each session lasting 1 hour. Assessments were conducted using questionnaires, interviews, and task completion time. Results Finally 84.8% of participants completed the intervention. In terms of acceptability, 100% of participants and their guardians were satisfied with the intervention setup and found the content engaging. The Presence Questionnaire (IPQ) results showed that the total score after the first intervention was within an acceptable range (0.41±0.85), but it significantly decreased to 0.26±0.98 after the final intervention(t=-2.150, P=0.041). Regarding safety, 39.4% of participants and 33.3% of guardians reported mild discomfort, primarily dizziness. The Simulator Sickness Questionnaire (SSQ) total score after the first intervention was within an acceptable range (19.77±12.07), and it was 17.36±13.11 after the final intervention, with no statistically significant difference (t=1.060, P=0.298). In terms of effectiveness, the total score of the self-designed daily living skills questionnaire significantly improved (t=3.788, P=0.001), and the completion times for IVR tasks across various scenarios significantly decreased. Conclusions The IVR system is safe, feasible, and effective for children and adolescents with ASD. Future studies should include control groups, expand the participant pool, incorporate more Objective assessments, and optimize the system to reduce motion sickness and enhance usability.
关键词
孤独谱系障碍 /
沉浸式虚拟现实 /
适应性能力 /
可行性 /
安全性
Key words
autism spectrum disorder /
immersive virtual reality /
adaptive ability /
feasibility /
safety
{{custom_sec.title}}
{{custom_sec.title}}
{{custom_sec.content}}
参考文献
[1] American Psychological Association. Diagnostic and statistical manual of mental disorders: DSM-5[M].5th ed.Washington, DC: American Psychological Association, 2013.
[2] Tassé MJ, Schalock RL, Balboni G, et al. The construct of adaptive behavior: Its conceptualization, measurement, and use in the field of intellectual disability[J].Am J Intellect Dev Disabil, 2012, 117(4): 291-303.
[3] McCauley JB, Pickles A, Huerta M, et al. Defining positive outcomes in more and less cognitively able autistic adults[J].Autism Res, 2020, 13(9): 1548-1560.
[4] Pyun KR, Rogers JA, Ko SH. Materials and devices for immersive virtual reality[J].Nat Rev Mater, 2022, 7(11): 841-843.
[5] Fusco A, Tieri G. Challenges and perspectives for clinical applications of immersive and non-immersive virtual reality[J].J Clin Med, 2022, 11(15):4540.
[6] 张厚粲. 韦氏儿童智力量表第四版(WISC-Ⅳ)中文版的修订[J].心理科学, 2009, 32(5): 1177-1179.
Zhang HC. The revision of WISC-Ⅳ Chinese version[J].Psychol Sci, 2009, 32(5): 1177-1179.
[7] 李毓秋, 邱卓英. 适应性行为评定量表第二版中文版(儿童用)标准化研究[J].中国康复理论与实践, 2016, 22(4): 378-382.
Li YQ, Qiu ZY. Standardization of adaptivebehavior assessment system-Ⅱ(6-18 years old) Chinese version[J].Chin J Rehabil Theory Pract, 2016, 22(4): 378-382.(in Chinese)
[8] 梁家辉, 柯晓晓, 汪亚珉. 中文版虚拟现实环境临场感量表的应用与修订[J].人类工效学, 2021, 27(2): 39-44,80.
Liang JH, Ke XX, Wang YM. The reliability and validity of Chinese version of Igroup presence questionnaire[J].Chin J Ergon,2021, 27(2): 39-44,80.(in Chinese)
[9] 张孝湘, 柯晓晓, 张乐然, 等. 仿真场景眩晕问卷中文版测评大学生的效度和信度[J].中国心理卫生杂志, 2022, 36(1): 68-72.
Zhang XX, Ke XY, Zhang LR, et al. Validity and reliability of the Chinese version of the simulator sickness questionnaire in college students[J].Chin Ment Health J, 2022, 36(1): 68-72.(in Chinese)
[10] Valentine AZ, Brown BJ, Groom MJ, et al. A systematic review evaluating the implementation of technologies to assess, monitor and treat neurodevelopmental disorders: A map of the current evidence[J].Clin Psychol Rev, 2020, 80: 101870.
[11] Amaral C, Mouga S, Simōes M, et al. A feasibility clinical trial to improve social attention in autistic spectrum disorder (ASD) using a brain computer interface[J].Front Neurosci, 2018, 12: 477.
[12] Gabrielli S, Cristofolini M, Dianti M, et al. Co-design of a virtual reality multiplayer adventure game for adolescents with autism spectrum disorder: Mixed methods study[J].JMIR Serious Games, 2023, 11: e51719.
[13] Ravindran V, Osgood M, Sazawal V, et al. Virtual reality support for joint attention using the floreo joint attention module: Usability and feasibility pilot study[J].JMIR Pediatr Parent, 2019, 2(2): e14429.
[14] Yi YJ, Heidari MN, Brannan D, et al. Design considerations for virtual reality intervention for people with intellectual and developmental disabilities: A systematic review[J].Herd, 2024, 17(4): 212-241.
[15] Rose T, Nam CS, Chen KB. Immersion of virtual reality for rehabilitation - review[J].Appl Ergon, 2018, 69: 153-161.
[16] Just SA, Lütt A, Siegle P, et al. Feasibility of using virtual reality in geriatric psychiatry[J].Int J Geriatr Psychiatry, 2024, 39(1): e6060.
[17] Weech S, Kenny S, Barnett-Cowan M. Presence and cybersickness in virtual reality are negatively related:A review[J].Front Psychol, 2019, 10: 158.
[18] Ardıç FN, Metin U, Gökcan BE. Subjective visual vertical test with the 3D virtual reality system: Effective factors and cybersickness[J].Acta Oto-Laryngologica, 2023, 143(7): 570-575.
[19] Zhang LL, Wang JQ, Qi RR, et al. Motion sickness: Current knowledge and recent advance[J].CNS Neurosci Ther, 2016, 22(1): 15-24.
[20] McCleery JP, Zitter A, Solórzano R, et al. Safety and feasibility of an immersive virtual reality intervention program for teaching police interaction skills to adolescents and adults with autism[J].Autism Res, 2020, 13(8): 1418-1424.
[21] Malihi M, Nguyen J, Cardy RE, et al. Short report: Evaluating the safety and usability of head-mounted virtual reality compared to monitor-displayed video for children with autism spectrum disorder[J].Autism, 2020, 24(7): 1924-1929.
[22] Bexson C, Oldham G, Wray J. Safety of virtual reality use in children: A systematic review[J].Eur J Pediatr, 2024, 183(5): 2071-2090.
[23] Simōes M, Bernardes M, Barros F, et al. Virtual travel training for autism spectrum disorder: Proof-of-concept interventional study[J].JMIR Serious Games, 2018, 6(1): e5.
[24] Miller IT, Miller CS, Wiederhold MD, et al. Virtual reality air travel training using apple iPhone X and google cardboard: A feasibility report with autistic adolescents and adults[J].Autism Adulthood, 2020, 2(4): 325-333.
[25] Lamash L, Klinger E, Josman N. International conference on virtual rehabilitation[C].2017-6-19.New Jersey: IEEE Xplore.
[26] Adjorlu A, Høeg ER, Mangano L, et al. International symposium on mixed and augmented reality[C].2017-10-9.New Jersey: IEEE Xplore.
[27] de Moraes Í AP, Monteiro CBM, Silva TDD, et al. Motor learning and transfer between real and virtual environments in young people with autism spectrum disorder: A prospective randomized cross over controlled trial[J].Autism Res, 2020, 13(2): 307-319.
[28] Shen ZQ, Sun F, Wang Y, et al. Research progress in physiological evaluation and treatment of visually induced motion sickness in virtual reality][J].Acta Acad Med Sin, 2023, 45(6): 980-986.
基金
国家重点研发计划“重大慢性非传染性疾病防控研究”重点专项子课题(2017YFC1309903);上海市公共卫生体系建设三年行动计划(2020-2022)重点学科建设计划(GWV-10.1-XK19);上海市浦东新区卫生健康委员会优秀青年医学人才培养项目(PWRq2021-09)