体感游戏在超重及肥胖儿童青少年中的应用

王小龙, 杨田田, 刘钊, 刘砚燕

中国儿童保健杂志 ›› 2023, Vol. 31 ›› Issue (10) : 1096-1100.

PDF(613 KB)
PDF(613 KB)
中国儿童保健杂志 ›› 2023, Vol. 31 ›› Issue (10) : 1096-1100. DOI: 10.11852/zgetbjzz2023-0147
综述

体感游戏在超重及肥胖儿童青少年中的应用

  • 王小龙1, 杨田田1, 刘钊2, 刘砚燕1
作者信息 +

Research progress on the application of motion sensing games in children and adolescents with overweight or obesity

  • WANG Xiaolong1, YANG Tiantian1, LIU Zhao2, LIU Yanyan1
Author information +
文章历史 +

摘要

超重及肥胖儿童青少年人群体力活动不足,屏幕类电子游戏时间延长,久坐不动背景下,体感游戏作为一种新型电子游戏,对于提高运动能力,改善身体素质具有积极作用。本研究综述了体感游戏的概念、使用优势以及在超重及肥胖儿童青少年群体中能量消耗、身体成分、肌肉健康及运动能力等方面应用现状,以期为体感游戏相关研究的开展,提高该群体运动水平及健康管理提供参考。

Abstract

In the context of the lack of physical activity in overweight and obese children and adolescents, the prolongation of screen-based video games and sedentary behavior, motion sensing games, as a new type of video game, have a positive effect on the improvement of exercise capacity and physical fitness. This review combs the concept of motion sensing game, its advantages and application in the health promotion of children and adolescents with overweight or obesity, aiming to provide references for futher research on motion sensing game, thereby promoting energy consumption, and improving physical activity of children and adolescents.

关键词

体感游戏 / 儿童青少年 / 超重 / 肥胖

Key words

motion sensing game / children and adolescents / overweight / obesity

引用本文

导出引用
王小龙, 杨田田, 刘钊, 刘砚燕. 体感游戏在超重及肥胖儿童青少年中的应用[J]. 中国儿童保健杂志. 2023, 31(10): 1096-1100 https://doi.org/10.11852/zgetbjzz2023-0147
WANG Xiaolong, YANG Tiantian, LIU Zhao, LIU Yanyan. Research progress on the application of motion sensing games in children and adolescents with overweight or obesity[J]. Chinese Journal of Child Health Care. 2023, 31(10): 1096-1100 https://doi.org/10.11852/zgetbjzz2023-0147
中图分类号: R723.14   

参考文献

[1] Ogden CL, Carroll MD, Curtin LR, et al. Prevalence of overweight and obesity in the United States, 1999—2004[J]. JAMA, 2006, 295(13): 1549-1555.
[2] Livingstone MB. Childhood obesity in Europe: A growing concern[J]. Public Health Nutr, 2001, 4(1A): 109-116.
[3] 马冠生, 张玉. 中国儿童肥胖防控面临的挑战和机遇[J]. 中国儿童保健杂志, 2020, 28(2): 117-119.
Ma GS, Zhang Y. Challenges and opportunities for childhood obesity prevention and control in China[J]. Chin J Child Health Care, 2020, 28(2):117-119.(in Chinese)
[4] 原晨晨, 薛琨, 郭红卫. 全球儿童超重肥胖的流行现状和影响因素[J]. 卫生研究, 2020, 49(3):506-511.
Yuan C, Xue K, Guo HW. Status and influencing factors of the global prevalence of overweight and obesity in children[J]. Journal of Hygiene Research, 2020, 49(3):506-511.(in Chinese)
[5] Mitre N, Foster RC, Lanningham FL, et al. The energy expenditure of an activity-promoting video game compared to sedentary video games and TV watching[J]. J Pediatr Endocrinol Metab, 2011, 24(9-10): 689-695.
[6] Thompson WR. Worldwide survey of fitness trends for 2021[J]. ACSM's Health & Fitness Journal, 2021, 25(1): 10-19.
[7] 刘昉, 史国生. 体感游戏对青少年体育锻炼行为促进作用的研究[J]. 体育科技文献通报, 2013, 21(5): 26-28.
Liu F, Shi GS. Research on the promotion of motion sensing game on adolescents′ physical exercises behavior[J]. Bulletin of Sport Science &Technology, 2013, 21(5): 26-28.(in Chinese)
[8] Li YL, Xue M, Mian A, et al. Robust RGB-D face recognition using Kinect sensor[J]. Neurocomputing, 2016, 214: 93-108.
[9] 盖笑松, 许洁, 闫艳, 等. 体感游戏促进儿童的执行功能:运动强度和认知参与的作用[J]. 心理学报, 2021, 53(5): 505-514.
Gai XS, Xu J, Yan Y, et al. Exergame can improve children's executive function: The role of physical intensity and cognitive engagement[J]. Acta Psychologica Sinica,2021, 53(5): 505-514.(in Chinese)
[10] Majaj R, Scott T, Moran R, et al. Physiological responses to active video games compared to treadmill walking and TV watching in obese children and adolescents[J]. Int J Exerc Sci, 2021,14(7): 519-532.
[11] Gao Z, Xiang P. Effects of exergaming based exercise on urban children's physical activity participation and body composition[J]. J Phy Act Health, 2014, 11(5): 992-998.
[12] 李有强, 王瑞青, 侯同童, 等. 走向叙事与课程:体感游戏促进青少年身体活动的学理阐释及干预动向[J]. 天津体育学院学报, 2020, 35(3):341-349.
Li YQ, Wang RQ, Hou TT. Toward narrative and curricular: Theoretical analysis and intervention trends of the exergames′ promotion of physical activities on the youth[J]. Journal of Tianjin University of Sport, 2020, 35(3):341-349.(in Chinese)
[13] 曾霞, 黄吉填, 陈亚军. 久坐时间及体力活动与儿童超重肥胖的联合关系研究[J]. 中国儿童保健杂志, 2022, 30(7): 720-724.
Zeng X, Huang JT, Chen YJ. Association of sedentary time, physical activity with overweight and obesity in children[J]. Chin J Child Health Care, 2022, 30(7): 720-724.(in Chinese)
[14] Faigenbaum AD, Rebullido TR, Macdonald JP. Pediatric inactivity triad: A risky PIT[J]. Curr Sports Med Rep, 2018, 17(2): 45-47.
[15] Herda TJ, Ryan ED, Kohlmeier M, et al. Examination of muscle morphology and neuromuscular function in normal weight and overfat children aged 7 - 10 years[J]. Scand J Med Sci Sports, 2018, 28(11): 2310-2321.
[16] Guthold R, Stevens GA, Riley LM, et al. Global trends in insufficient physical activity among adolescents:A pooled analysis of 298 population-based surveys with 1.6 million participants[J]. Lancet Child Adolesc Health, 2020, 4(1): 23-35.
[17] Simons M, Brug J, Chinapaw MJM, et al. Replacing non-active video gaming by active video gaming to prevent excessive weight gain in adolescents[J]. PloS One, 2015, 10(7): e0126023.
[18] Williams WM, Ayres CG. Can active video games improve physical activity in adolescents? A review of RCT[J]. Int J Environ Res Public Health, 2020, 17(2): 669.
[19] Haddock BL, Brandt AM, Siegel SR, et al. Active video games and energy expenditure in overweight children[J]. Int J Fit, 2008, 4(2): 17-23.
[20] Lanningham-Foster L, Jensen TB, Foster RC, et al. Energy expenditure of sedentary screen time compared with active screen time for children[J]. Pediatrics, 2006, 118(6): e1831-e1835.
[21] Borga M, West J, Bell JD, et al. Advanced body composition assessment: from body mass index to body composition profiling[J]. Journal of Investigative Medicine, 2018, 66(5): 1-9.
[22] 麦劲声, 徐小燕. 青少年肥胖与饮食、体力活动的相关研究[D]. 成都:四川师范大学, 2014.
Mai JS, Xu XY. A Study on therelations between obesity and dietary behaviors, physical activities among adolescents[D]. Chengdu:Sichuan Normal University, 2014.(in Chinese)
[23] Stoner L, Rowlands D, Morrison A, et al. Efficacy of exercise intervention for weight loss in overweight and obese adolescents: Meta-analysis and implications[J]. Sports Med, 2016, 46(11): 1737-1751.
[24] Staiano AE, Beyl RA, Guan W, et al. Home-based exergaming among children with overweight and obesity: A randomized clinical trial[J]. Pediatric Obesity, 2018, 13(11): 724-733.
[25] Christison AL, Evans TA, Bleess BB, et al. Exergaming for health: A randomized study of community-based exergaming curriculum in pediatric weight management[J]. Games Health J, 2016, 5(6): 413-421.
[26] Comeras-Chueca C, Villalba-Heredia L, Perez-Lasierra JL, et al. Active video games improve muscular fitness and motor skills in children with overweight or obesity[J]. Int J Environ Res Public Health, 2022, 19(5): 2642.
[27] Borfe L, Brand C, Schneiders L, et al. Effects and responsiveness of a multicomponent intervention on body composition, physical fitness, and leptin in overweight/obese adolescents[J].Int J Environ Res Public Health, 2021, 18(14): 7267.
[28] Bonney E, Ferguson G, Burgess T, et al. Benefits of activity-based interventions among female adolescents who are overweight and obese[J]. Pediatr Phy Ther, 2019, 31(4): 338-345.
[29] Luz C, Rodrigues LP, Meester AD, et al. The relationship between motor competence and health-related fitness in children and adolescents[J]. PLoS One, 2017, 12(6): e0179993.
[30] Biljon A, Longhurst G, Shaw I, et al. Role of exergame play on cardiorespiratory fitness and body composition in overweight and obese children[J]. Asian Journal of Sports Medicine, 2021, 12(1). DOI:10.5812/asjsm.106782
[31] O′Donovan C, Roche EF, Hussey J. The energy cost of playing active video games in children with obesity and children of a healthy weight[J]. Pediatric Obesity, 2014, 9(4): 310-317.
[32] Santos IKD, Medeiros RC, Medeiros JA, et al. Active video games for improving mental health and physical fitness-An alternative for children and adolescents during social isolation: An overview[J]. Int J Environ Res Public Health, 2021, 18(4): 1641.
[33] 李亚维, 张军, 杨超, 等. 游戏化在健康管理中应用的文献计量学分析[J]. 中华健康管理学杂志, 2019, 13(6):498-503.
Li YW, Zhang J, Yang C, et al. Bibliometrics analysis on the application of gamification in health management[J]. Chin J Health Manage,2019, 13(6):498-503.(in Chinese)
[34] 郜鹏飞, 王金广. 游戏化设计在儿童参与医疗保健中的引导促进策略研究[D].广州:广东工业大学, 2018.
Gao PF, Wang JG. The research on the guidance and promotion strategy of gamification design in children's participation in health care[D]. Guangzhou:Guangdong University of Technology, 2018.(in Chinese)

基金

国家自然科学基金青年基金项目(71704106);上海交通大学医学院-护理学科建设项目(SJTUHLXK2022);上海交通大学护理学院高校建设大学生创新项目(BJ1-7000-21-7215-01)

PDF(613 KB)

Accesses

Citation

Detail

段落导航
相关文章

/